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Educational Games
Goal
The aim of this project was to create a platform for Educational Games. It had to support a wide variety of features:
- Player accounts usable across games and across computers.
- Teacher configurable games, and problems.
- A question asking component that easily integrated into numerous different games.
- Player objects that provided games with a layer of abstraction between the data and the storage mechanism (a series of plain text files stored on a server across a network using the Java Properties class).
Status
All of these goals and a number more were implemented successfully. It is a fairly robust system that has high usability for the players playing it, teachers configuring it, and college students writing games for it (none of these statements have been verified by objective sources).
After my graduation it was inherited by another student who is currently developing it, along with the Professor whose pet project it is.