I've been fighting a very private moral war against Objective-C 2.0 ever since it was released, but I've finally given in and as of a couple weeks ago all my new projects are being written with all the new syntactic sugar. This post looks at the small shoves that finally got me over the edge.
I like LifeFlow. I like it a lot, you'd hope so, because I'm probably the only person who seriously uses it. That said, there are a number of issues that make it difficult to work with, and they need to be resolved before the blog platform is genuinely usable.
For a recent work task I used the file-based mutex technique to prevent a Cron script from running two copies simultaniously. Although incredibly basic, I think it's a nice trick to add to the old toolbox.
Last week I was doing parallel HTTP Requests in PHP, and it seemed like a crying shame I was doing something in PHP that I had never figured out in Python. Like it often happens, it only takes a couple dozen lines to teach Python this new trick.
Loading data from XML files can really clean up your iPhone applications, and the Objective-C code to do so is pretty easy once you figure out a couple of tricks and gotchas. This entry takes a look at how it's done.
A concise look at an alternative way to use local_settings.py with Django, which makes it possible to store more specific settings in version control without mucking up deployment.
This week I needed to rewrite a Perl script that used XML::Simple for some XML handling. The cause? The script it needed to parse grew from 13k to 80 megs. All of the sudden the in memory approach wasn't looking so hot.
Here are the slides from my Django presentation at django-nyc, I tried to go heavy on the code snippets, and commented the slides a bit, so it may retain some of its mystical powers to inform. But opinions may vary about that.
As the highly redundant title might lead one to expect, Python-Brightkite is a simple wrapper around Brightkite's restful API, and makes it straightforward to do most anything you can imagine from the safety of your Python console or scripts.
This post introduces the iPhone game that Luke Hatcher and I have been working on: touchDefense. It is a tower defense style app, and in our humble opinions is a lot of fun to play. This post also introduces Monocle Studio's first whitepaper, which is an in-depth tutorial for getting started with Cocos2d iPhone.
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