You are writing a comment about Creating Slideshows with Cocos2d iPhone, here is a quick summary:
This article looks at the complete code for creating a slideshow with Cocos2d iPhone. For example, you may need to use a combination of screenshots and text to teach new players how to play your game, and this class will show you how to accomplish that.
You are responding to this comment written by jb on March 31st 2009, 14:02.
you should be careful setting pointers to nil with a reference counting scenario; that is a good way to create leaks. Just release them without dangling them with a nil.
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